This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
My name is Anders Hedström; aspiring artist/designer and hobby musician! I live in Sweden, where I study game design and graphics at Gotland University.
Holy crap. You make music, you draw stuff, you design games - you are basically me but more proficient. Unless you mean graphics design, which I don't know much of. Could you tell me about your school? How do they go about teaching you game design?
Sure! My programme is 70% game design and 30% graphics (2D and 3D art). In game design, we learn about things like storytelling, creating good characters, good UI's, level design, analyzing games and breaking them down, learning all about the process of game development, etc. We often have guests from different game companies come here and do lectures too. In graphics we do things like concept art, 3D models and textures, sprites, all things graphics haha.
There's a coding version of the programme too. Most of the time we have projects where the artists and the coders team up to make games together!
Learning many disciplines is nifty - it's thrilling how many fun things you can indulge in and apply in game design or use in development! Analyzing games, however, is kind of difficult to grasp, at least in my experience. I can imagine it's very helpful to have tutors assisting you in that regard. How much control do you get over which subjects you enroll in? I study informatics in uni and I get to pick everything - there's no game design, unfortunately. That and the costs make me lean towards the idea of full-time self-education and "freelance-esque" training.